Maldrick Sallister (Lord Grabby, Lord Hydra)

Dispossessed noble with an eye towards vengeance

Description:

Human Fighter 10

STR: 16
DEX: 10
CON: 14
INT: 13
WIS: 9
CHA: 13

HP: 95 (10 + 5×9 + 10xCON + 2×10 Tough)
AC: 22 (Plate 18 + Shield 3 + Fighting Style: Defense 1)

Age: 23
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 ft (6 sq)
Languages: Common, Elvish, Dwarvish

SPECIAL ABILITIES

Fighting Style – Defense: While you are wearing armor you gain a +1 bonus to AC.
Second Wind: Once per short rest you can use a bonus action to regain 1d10 + fighter level HP. (This does not use Vitality Points).
Action Surge: Once per short rest you can use your action surge to perform one additional action on your turn.
Indomitable: Once per long rest you can reroll a saving throw you failed.
Extra Attack: When you make the attack action, you can make two attacks.
Human – Extra Skill: Deception
Human – Extra Feat: Martial Adept – 1 Superiority Die (1d10), 2 Maneuvers
Feats: Tough, Resilient (Wisdom), Shield Master

MANEUVERS

Disarming Attack – On hit, add die to damage; knock stuff out of people’s hands if they fail an Str Saving Throw,
Evasive Footwork – Add die roll to AC while moving
Goading Attack – Add die to damage. Wis save or disadvantage against everyone but Maldrick.
Lunging Attack – Add die to damage, + 5 ft of reach.
Maneuvering Attack – Add die to damage; one ally can move half speed and doesn’t provoke OAs from target.
Menacing Attack – Add die to damage. Wis save or frightened.
Rally – Give ally die roll + CHA + level temp hp
Riposte – Reaction attack against enemy who misses me. Add die roll to damage.
Trip Attack – Add die to damage. Strength save or prone.

PROFICIENCY

Weapons: Simple, Martial
Armor: All armor, shields
Saving Throws: Strength, Constitution, Wisdom
Skills: Athletics, Deception, History, Insight, Persuasion
Tools: Dragonchess, Calligraphy Tools

EQUIPMENT

2 GP,
Hobgoblin Plate
Chainmail,
Grummendurrk ag-Hazlahk-Tor, The Crimson Permanent Assurance, called “Relentless” (+2 Gleaming Bloodgelt Longsword)
Longsword,
Shield of the Clockwork Janissaries +1,
Light Crossbow and 20 bolts,
Explorer’s Pack ( backpack, bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin, and 50 feet of rope ),
Fine clothes,
Signet Ring (Hydra on a triangle),
Scroll of Pedigree,
A pet grabling that lives in my pocket. His name is Wuzzy. He’s the only living thing I value.

BACKGROUND

Noble: If you do me injury, I will crush you, ruin you, and salt your fields.
Ideal: If I can attain more power, no one will tell me what to do.
Bond: I will face any challenge to win the approval of destroy my family.
Flaw: In fact, the world does revolve around me.
Variant Feature: Retainers Grefson (valet), Ludo (odd jobs), Mylla (maid)

Bio:

House Sallister has long been one of the most powerful families in Yed. My grandfather sat at head of the Council of Viziers for decades, and my father was appointed Count of the Southlands (an honor his heir should expect to inherit). My great uncle Harivel conquered the Green Vale for our blessed queen and I count amongst my cousins at least half a dozen Viscounts. Thus, as the second son (technically third, but poor Raziel was kidnapped at the tender age of nine by one of father’s rivals in a bid to undermine him. Father did not negotiate. Mother cried a great deal at the funeral. All they sent back was the head. I was only six, but I remember it being a very small casket.) of Urias Sallister I am well aware of the responsibilities and duties that accompany my birthright.

When Father passed away last year (face down in his soup, but no poison was detected. Then again, that proves nothing. I have suspicions.) my elder brother Varion gained his lands and titles, as would be expected. I assumed that in short order my sibling would gift me with the title of a Viscount (despite the fact we were never particularly close…hmm, downright hostile would be more honest, but still…) and I would settle down into a nice castle (near the Blackstone Vinyards, perhaps?) and live my life out in relative comfort.

Instead, I only survived the first assassination attempt due to the would-be-killer’s incompetence. The poisoned dart meant for me missed me by a few inches and instead lodged itself in poor Everston’s (my former manservant) neck. Quite lucky on my part – Everston’s death proved incredibly painful and drawn out – basilisk poison, nasty stuff. The assassin wasn’t caught, but I can’t imagine he’s still out there. My brother has little tolerance for failure. The second assassin was far more personal (poisoned dagger while I was asleep). If that floorboard hadn’t squeaked, I wouldn’t have had time to draw my sword. Perhaps I should have disarmed him and gotten some information from him, but I was half asleep and drove my sword through his neck before I had a chance to think it through.

Add to that the fact that the paltry amount of land and gold that I had been left by Father was suddenly claimed by the Crown for some vague reason and Lord Darriel (of the Council of Viziers) retracted his offer for his (quite beautiful) daughter’s hand in marriage, and I came to the conclusion that my life and position were no longer safe.

What little money I had left was used to book passage to the Exisles for me and the handful of servants that I still trust (well…). If I am away from the mainland, my brother will have little to fear from me. I have little money and few friends left.

I hear that deep in the interior of the island there is treasure and magic. Treasure buys allies. Treasure buys assassins. Treasure buys armies. Magic (if it’s powerful enough) can destroy any alliance, assassin, or army. A Sallister will be Count of the Southlands. A Sallister might even sit on the Council of Viziers. I mean to make sure that Sallister is me.

Maldrick Sallister (Lord Grabby, Lord Hydra)

Exisles AuspexRex joshua_ervin